Description

Some old NaN checks in character movement use checkf() which will crash, those should be ensures. Other code is inconsistent in using either ENABLE_NAN_DIAGNOSTIC (with side effects), and some users would like to see the more important ones just use ensure or done in non-shipping without having to turn on that flag.

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Fixed
ComponentUE - Gameplay - Player Movement
Affects Versions4.11
Target Fix4.12
Fix Commit2901545
Main Commit2910439
CreatedMar 1, 2016
ResolvedMar 9, 2016
UpdatedApr 27, 2018
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