If the user uses a function from a function library while Nativize Blueprint Assest is check to true in the project setting then the project will fail to build when packaging.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint Runtime |
|---|---|
| Affects Versions | 4.12 |
| Target Fix | 4.12 |
| Fix Commit | 2913266 |
|---|---|
| Main Commit | 2937623 |
| Created | Mar 2, 2016 |
|---|---|
| Resolved | Mar 17, 2016 |
| Updated | Apr 27, 2018 |