With a large snap scale just selecting the uniform scaler will make the content scale to 0.
It seems like it is far too easy for meshes to accidentally be scaled to 0 with snap scaling. Another example where this could easily occur is if designer scale is 40, and have snap scaling at 10 OR 1.
Perhaps while in VR mode it would be better to not allow the scaling to snap to 0 (perhaps a really small value) ?
Since the transform widget scales with the mesh the user is under the impression there was an issue with the editor, and may not know that the object was actually scaled to 0 and they could undo.
Using HTC VIVE
Result: (for most meshes in current sandbox) Scale is set to 0, and transform widget disappears (since it scales with mesh).
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27793 in the post.
0 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.12 |
Created | Mar 3, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Jan 19, 2024 |