Playing haptic effects via the associated blueprint nodes (I.e. Play Haptic Effect, or Set Haptics by Value), does not trigger any feedback on the Vive's motion controllers. This does not reproduce using Oculus's touch controllers. Force Feedback Effects DO fire. Tested on both a Vive Pre and the previous iteration of controllers.
Found on //UE4/Release-4.11 CL-2895514
Result: No haptics fired
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27886 in the post.
0 |
Component | UE - Platform - XR |
---|---|
Affects Versions | 4.11, 4.12 |
Target Fix | 4.13 |
Created | Mar 5, 2016 |
---|---|
Resolved | Aug 8, 2016 |
Updated | Apr 27, 2018 |