9/19 VREditor sync notes: Should grey out the editor button while you're simulating
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I noticed you can fix this issue by reseting the viewport by pressing the viewport button in top right hand corner, and the editor goes back to functioning normally.
Using HTC Vive
Result: Viewport has two differing views, the view inside the HMD is also disjointed
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27901 in the post.
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Component | UE - Editor - Workflow Systems |
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Affects Versions | 4.12 |
Target Fix | 4.14 |
Created | Mar 5, 2016 |
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Resolved | Sep 23, 2016 |
Updated | Jan 19, 2024 |