In UE4.11p6, previewing Nav Mesh in DX12 Mode causes Editor to crash.
UE4Editor_D3D12RHI!D3D12RHI::VerifyD3D11Result() d3d12util.cpp:221
UE4Editor_D3D12RHI!FD3D12PipelineState::Create() d3d12statecache.cpp:3596
UE4Editor_D3D12RHI!FD3D12PipelineStateCache::Add() d3d12statecache.cpp:1756
UE4Editor_D3D12RHI!FD3D12PipelineStateCache::FindGraphicsLowLevel() d3d12statecache.cpp:1717
UE4Editor_D3D12RHI!FD3D12PipelineStateCache::FindGraphics() d3d12statecache.cpp:1671
UE4Editor_D3D12RHI!FD3D12StateCacheBase::ApplyState() d3d12statecache.cpp:853
UE4Editor_D3D12RHI!FD3D12CommandContext::RHIEndDrawPrimitiveUP() d3d12commands.cpp:1651
UE4Editor_Engine!FBatchedElements::Draw() batchedelements.cpp:911
UE4Editor_Engine!FSimpleElementCollector::DrawBatchedElements() scenemanagement.cpp:162
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderEditorPrimitives() deferredshadingrenderer.cpp:577
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderBasePass() deferredshadingrenderer.cpp:1878
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() deferredshadingrenderer.cpp:1060
UE4Editor_Renderer!RenderViewFamily_RenderThread() scenerendering.cpp:1744
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FDrawSceneCommand>::ExecuteTask() taskgraphinterfaces.h:886
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() taskgraph.cpp:779
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() taskgraph.cpp:526
UE4Editor_RenderCore!RenderingThreadMain() renderingthread.cpp:310
UE4Editor_RenderCore!FRenderingThread::Run() renderingthread.cpp:417
UE4Editor_Core!FRunnableThreadWin::Run() windowsrunnablethread.cpp:74
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Component | UE - Graphics Features |
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Affects Versions | 4.11 |
Target Fix | 4.12 |
Created | Mar 7, 2016 |
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Resolved | Apr 11, 2016 |
Updated | May 2, 2018 |