Player Collision Viewmode does not accurately display static mesh actors with visibility set to false. The Player Collision viewmode does recognize visible actors, but invisible actors are ignored. They are represented if the console command 'Show Collision' is used during PIE.
Note:
This is similar to [Link Removed], however 'Show Collision' seems to be working correctly.
Results:
Static mesh does not appear in Player Collision view
Expected:
Static mesh is seen in Player Collision view, but does not appear in lit, unlit, wireframe viewmodes.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.11 |
Created | Mar 7, 2016 |
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Resolved | Mar 22, 2016 |
Updated | Jul 14, 2021 |