This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
When using the CVar for `Shot` the produced image saved in the screenshots folder of the project on the device will has artifacts that are not the image taken. This happens when using a Gear VR Project, but when using a simple non-VR project the screenshot will be representative of the scene.
Tried to launch a project on 4.12 dev-main but was getting issues that would not work.
1. Open UE4
2. Setup a simple GearVR project
3. Launch on Device
4. Use Console Command `Shot`
5. Navigate in the File system on Android Device to \Local Storage\Device Storage\UE4Game[Project Name]\Saved\Screenshots\Android
Results: Screenshot taken produces artifacts like image attached to this ticket
Expected: Should not be any artifacts
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - XR |
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Affects Versions | 4.10, 4.11 |
Created | Mar 7, 2016 |
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Resolved | Apr 3, 2017 |
Updated | Sep 16, 2019 |