Static mesh components incorrectly display scale information through the Detail's Pane and Blueprint editor window until simulation is pressed. This occurs if the static mesh component is moved to the root component. After moving to the root component, if the static mesh component is deleted and recreated it will maintain the different scale until Simulation is pressed, but will still read 1,1,1 in the Detail's Pane.
Results
Scale is reset to 1,1,1. Static mesh still displays X value as .2 in viewport. Pressing Simulation in blueprint editor window fixes error.
Expected
Either static mesh is set to .2,1,1 in Details Pane or returns to normal size in blueprint viewport.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10.4 |
Target Fix | 4.12 |
Created | Mar 8, 2016 |
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Resolved | May 2, 2016 |
Updated | Apr 27, 2018 |