When trying to Save a Project after Adding an "InstancedStaticMeshComponent" to A Static Mesh Actor Blueprint, user experiences an Error Message:
“…Graph is linked to private object(s) in an external Package…” (See attached image)
Clicking OK will result in either an endless cycle of going back and forth between messages or simply fail to save.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.11, 4.13 |
Created | Mar 8, 2016 |
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Resolved | Jul 15, 2016 |
Updated | Jul 14, 2021 |