User's blueprints disappear from level during editing with no warnings, errors, messages, or additional information. They return to visible if they are moved into a new sublevel and appear during PIE without any errors. The assets are set to visible (true), hidden in game (false), and set to visible in the world outliner.
According to the user, this has been occurring since 4.5.
results
Editor opens. The level viewport shows a floor with two lights and a player start. World outliner shows Sliding_Door_67 blueprint in level and it can be selected, but is not rendered.
Expected
Door should be visible in level viewport.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.11 |
Created | Mar 9, 2016 |
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Resolved | Mar 22, 2016 |
Updated | Jul 14, 2021 |