Copy/pasting scene components between blueprints loses:
1. The component name.
2. The parent/child hierarchy.
It keeps the offsets, which is helpful.
[image: Inline image 1]
.
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28153 in the post.
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Component | OLD - Enterprise |
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Target Fix | 4.22 |
Created | Mar 9, 2016 |
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Resolved | Dec 12, 2018 |
Updated | Feb 12, 2019 |