When duplicating an actor that has foliage placed on it (i.e. the table in the basic level with starter content), the editor will crash.
Found in 4.11 Preview 7. Reproduced in Main CL 2894512
This crash did not occur when performing the same repro steps in 4.10.4. This is a regression.
Result: Editor Crashes
Expected: No crash would occur
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430] UE4Editor_Engine!FHierarchicalStaticMeshSceneProxy::FHierarchicalStaticMeshSceneProxy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\hierarchicalinstancedstaticmesh.cpp:683] UE4Editor_Engine!UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\hierarchicalinstancedstaticmesh.cpp:2435] UE4Editor_Renderer!FScene::AddPrimitive() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\rendererscene.cpp:496] UE4Editor_Engine!UPrimitiveComponent::CreateRenderState_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\primitivecomponent.cpp:369] UE4Editor_Engine!UActorComponent::RecreateRenderState_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:1163] UE4Editor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:1240] UE4Editor_Engine!<lambda_759a4c9cc7743360b49b5df2c3eae095>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:855] UE4Editor_Engine!UWorld::SendAllEndOfFrameUpdates() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\leveltick.cpp:872] UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\renderer\private\scenerendering.cpp:1807] UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorviewportclient.cpp:3068] UE4Editor_Engine!FViewport::Draw() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\unrealclient.cpp:1053] UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1715] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1462] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:370] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2640] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
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0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.11 |
Created | Mar 10, 2016 |
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Resolved | Mar 10, 2016 |
Updated | May 2, 2018 |