Context
Reference Viewer can be used to view references between assets. There is a setting 'Show Management References' whose tooltip implies that references via PrimaryAssetID should be findable too.
Problem
'Show Management References' seems to be broken. The results differ between when using "Reference Viewer" on a primary asset label (PAL) vs. an actor that references that PAL asset via PrimaryAssetID. Results also vary between immediately after creating the assets vs. after restarting the editor.
Expectation
The expectation is that with 'Show Management References' ticked, references via PrimaryAssetID should work correctly, which means:
1) Create a new Unreal project.
2) Create a Primary Asset Label named Referenced
3) Create a new Actor and add a variable of type Primary Asset ID named Referencer.
4) Set the Primary Asset ID's default value to point to the asset label Referenced.
5) In the Content Drawer, select Referencer, right click and go to Reference Viewer.
6) In the Reference Viewer, click the eye icon and check "Show Management References"
7) Observe: Note that there are no references to Referenced being displayed.
Expected: References from the actor BP should include the 'Referenced' primary asset label.
8) In the Content Drawer, select Referenced, right click and go to Reference Viewer
9) Observe: Results inconsistent. On first time doing repro steps, the Referenced will show the actor blueprint. On restarting the editor, that breaks too and no referencer is shown.
Expected: Vieweing references of the primary asset label should always include the actor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-281925 in the post.
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Component | UE - Editor - Applied Usability |
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Affects Versions | 4.27, 5.5.4 |
Created | May 13, 2025 |
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Updated | May 23, 2025 |