Description

This is a Cascade issue from a UDN where single loops can be skipped if the DT is high enough.

Steps to Reproduce
  1. Create a particle system with the following characteristics
    1. Add an emitter instance (Sprite Template / graphic does not matter, can be a solid red line for example)
    2. Set the particle lifetime of that emitter instance to 0 (infinite lifetime)
    3. Set the emitter duration to an arbitrary small value like .05
    4. Set the emitter delay to an arbitrary small value like .05
  2. Tie spawning / de-spawning that particle system to some input so you can test spawning it at will
  3. Launch a PIE session
  4. Cap FPS of your session to some a small FPS value ("t.MaxFPS 5" for example)
  5. Try spawning the particle system and observe that particle does not emit

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-282159 in the post.

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Backlogged
CreatedMay 13, 2025
UpdatedMay 26, 2025
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