Description

It has been observed that the the undo function may stop working after the User changes values of a control rig with the slider in the Sequencer. While using the slider, the value stops chaning after half a second and the "Can't undo while "X" is in progress" is displayed in Edit Menu. 

The issue, so far, happened when:

  • setting key values in Sequencer
  • changing property values in Anim Details

There is a workaround: user needs to clear the undo history, but the issue may reappear while changing  values again. 

Steps to Reproduce

In QAGame:

  1. Create a new Blueprint (Character)
  2. Set the Skeletal Mesh Asset to SKM_Manny_Simple
  3. Drag the new blueprint into the level
  4. Create a new level sequence and drag the new blueprint into it. (make sure that the mode is automatically set to Animation Mode)
  5. Add a Transform track for the blueprint
  6. Drag Location.X in the Details Panel
  7. Drag Location.Y in the Sequencer Details

RESULT: The slider stops updating (undo is broken) 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-282772 in the post.

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Unresolved
ComponentUE - Anim - Anim in Engine
Affects Versions5.7
Target Fix5.7
CreatedMay 16, 2025
ResolvedSep 15, 2025
UpdatedSep 25, 2025
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