Sound Waves do not continue to play when using a delay node before a Concatenator.
I tested this issue in the binary releases of 4.9.2 and 4.10.4 and it did not occur in either version.
Outcome The first set of random sounds play after the delay, but Concatenator does not continue to play the next set of random sounds.
Expected Both sets of sounds play when pressing the Play Cue button.
Tested 3/3
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Audio |
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Affects Versions | 4.11 |
Target Fix | initial ue-audio release, intial ue-audio kanban release |
Created | Mar 11, 2016 |
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Resolved | Mar 23, 2016 |
Updated | Jan 19, 2023 |