Description

In some cases after undoing a replace actors the position of a BP actor is incorrect.

Not a regression from 4.10.4 CL-2872498

Steps to Reproduce

In QAGame place an Actor instance of BP_Variable
Alt-Drag to create a duplicate
Select Blueprint Class ContextMesh in content browser
Select both instances of BP_Variable, right click and choose Replace Selected Actors with Context Mesh
Undo

Note that instead of the 2 BP_Variable actors being at the correct position, they are both back at the position of the original

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28398 in the post.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.134.14
Target Fix4.13
Fix Commit3081010
Main Commit3092051
Release Commit3081010
CreatedMar 14, 2016
ResolvedAug 8, 2016
UpdatedApr 27, 2018
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