If a new editor plugin has a button added with OnClicked functionality, the editor will crash immediately when accessing the plugin. Removing the OnClicked portion of code allows the plugin to be accessed and the button to be pressed.
CrashReporter:
[Link Removed]
static bool IsWidgetEnabled() { return GEditor->GetSelectedActors()->Num() != 0; }
+ SVerticalBox::Slot() .HAlign(HAlign_Center) .AutoHeight() [ SNew(SButton).Text(FText::FromString("Test Button")).OnClicked(this, &FCleanPluginEdModeToolkit::ReturnSimple) ]
FReply FCleanPluginEdModeToolkit::ReturnSimple() const { return FReply::Handled(); }
Result:
Editor crashes immediately upon trying to access the plugin.
Expected:
Modes tab switches to show the new plugin
Repro Rate:
3/3
Assertion failed: SharedThis.Get() == this [Link Removed] [Line: 1093]
KERNELBASE
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_UnrealEd
UE4Editor_CleanPlugin_7065!TBaseDelegate<FReply>::CreateSP<FCleanPluginEdModeToolkit>() [c:\program files (x86)\epic games\4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:188]
UE4Editor_CleanPlugin_7065!SButton::FArguments::OnClicked<FCleanPluginEdModeToolkit>() [c:\program files (x86)\epic games\4.11\engine\source\runtime\slate\public\widgets\input\sbutton.h:54]
UE4Editor_CleanPlugin_7065!FCleanPluginEdModeToolkit::FCleanPluginEdModeToolkit() [f:\unreal projects\myproject5\plugins\cleanplugin\source\cleanplugin\private\cleanpluginedmodetoolkit.cpp:54]
UE4Editor_CleanPlugin_7065!FCleanPluginEdMode::Enter() [f:\unreal projects\myproject5\plugins\cleanplugin\source\cleanplugin\private\cleanpluginedmode.cpp:26]
UE4Editor_UnrealEd
UE4Editor_LevelEditor
UE4Editor_LevelEditor
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
user32
user32
UE4Editor_Core
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Foundation - Cpp Tools - Plugin System |
---|---|
Affects Versions | 4.11 |
Target Fix | 4.13 |
Fix Commit | 2957165 |
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Main Commit | 2973886 |
Created | Mar 16, 2016 |
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Resolved | Apr 27, 2016 |
Updated | May 2, 2018 |