If a user has an actor that is simulating physics during simulation of play in the editor and they then change the value of a variable trough the details panel below the world outliner then the actor will suddenly change location. The value does not have to be in use.
Expected: The bool would not affect the position of the static mesh
Result: The cube hops to a new location when changing the bool during simulation
Note: the boolean is not set up to interact with anything
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.10.4 |
Target Fix | 4.13 |
Created | Mar 16, 2016 |
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Resolved | Jun 16, 2016 |
Updated | Apr 27, 2018 |