An Animation Track that references a Blend Shape, Morph Target, Animation will not play when you play from Level Sequencer in Editor unless you turn off real time.
Also it seems if Realtime is turned on and you are playing the Sequencer that interacting with any buttons in the Sequencer Editor will cause the sequence to play as long as that interaction is happening. So, pressing the Enable/Disable Key All button will cause the Animation to play when the button is pressed. Selecting General Option Dropdown will play the Animation correctly until it Loops and then it will stop playing the animation, holding the last frame.
Also Reproduced in Dev-Sequencer CL-2910931
*Quick Repro: Open Attached Project, Attempt to play Level Sequence, BlendShapeTest.*
RESULTS: Blendshape Animation does not play until RealTime is turned off
EXPECTED: Animation should play as a normal locomotive animation would.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.13 |
Created | Mar 16, 2016 |
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Resolved | Aug 4, 2016 |
Updated | Feb 5, 2017 |