Description

It seems that the attachment project's assets are Incorrectly displayed regarding LOD VertexColor until paint mode is selected.
I attached the movie to explain this problem by licensee.

Near LOD0 seems correct
[Image Removed]

Far LOD1 semms incorrectly
[Image Removed]

And you can see detailed explanation from a attached movie

Steps to Reproduce
  • Open "LOD_Error_Simplygon.map" in the attached project
  • You can see that the rocks's shading are changed suddenly due to vertex color layering while moving camera to far and near.
  • After changing Paint mode and select the rocks, you can see the rocks turned correct.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28563 in the post.

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Fixed
ComponentTools
Affects Versions4.104.114.12
Target Fix4.13
Fix Commit2939686
Main Commit2973886
CreatedMar 18, 2016
ResolvedApr 11, 2016
UpdatedJul 27, 2016