User in the linked UDN reports that the parent BP update was not being called in an animation blueprint unless they hooked up the parent call.
By default this call is greyed out in the graph and should not be considered a valid override until used.
Note: May be fixed in 4.11
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28580 in the post.
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Component | OLD - Anim |
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Created | Mar 21, 2016 |
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Resolved | Sep 30, 2016 |
Updated | May 18, 2020 |