Add option to convert Procedural Mesh Component should contain the option to convert a generated mesh into a Static Mesh so users can use it through the Content Browser and use the LOD system.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28664 in the post.
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Component | UE - Gameplay |
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Target Fix | 4.13 |
Fix Commit | 3012356 |
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Main Commit | 3016298 |
Created | Mar 23, 2016 |
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Resolved | Jun 15, 2016 |
Updated | Apr 27, 2018 |