If the user uses the Get mouse X or the Get mouse Y nodes in their project, they will no longer be able to look around their level using the mouse input.
Expected: The axis info would be printed to the screen when moving the mouse
Result: The camera no longer follows the mouse
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-28673 in the post.
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Component | UE - Gameplay - Input |
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Affects Versions | 4.11 |
Created | Mar 23, 2016 |
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Resolved | Mar 29, 2016 |
Updated | Jul 14, 2021 |