Textures in Post Process Blueprints do not update with Dynamic Material Instances. Scalar and Vector Parameters update as expected, but Textures do not.
Note
This was attempted with both a material and material instance in the post process blueprint
Results
Texture does not update
Expected
Texture in Post Process Volume updates to new texture
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
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0 |
Component | UE - Graphics Features |
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Affects Versions | 4.10.4, 4.11, 4.12 |
Target Fix | 4.12 |
Created | Mar 28, 2016 |
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Resolved | Apr 20, 2016 |
Updated | Apr 27, 2018 |