Sequences in sub-levels only fire events in the persistent level.
I don't know if they're expected to be firing in all levels or just the sub-level
See attached project or:
1. Make a new project
2. Add a sub-level to the current map
3. Create a sequence and add it to the sub-level
4. Create an event track in the sequence
5. Give it a unique name in the details panel (RightClick>Properties in 4.12)
6. Create a custom event in both the sub-level and persistent level
7. Name the events your unique sequence event name
8. Attach a print string to both events, telling one to print "Persistent" and the other "Sub-Levle"
8a. Make sure the sub level's streaming method is set to always loaded
9. Set the Sequence in the Sub-Level to "Auto Play"
10. PIE
Result: The Persistent level event is fired
Expected: Either both(or only the sub-level event) are fired
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
I can't open my map from the editor.
FBXモデルをインポートした際透けた状態でインポートされてしまいます。
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 4.11, 4.12 |
Target Fix | 4.12 |
Fix Commit | 2941819 |
---|---|
Main Commit | 2945551 |
Created | Mar 28, 2016 |
---|---|
Resolved | Apr 13, 2016 |
Updated | May 2, 2018 |