When the plugin wizard is used to create a new third party plugin and restart the editor as prompted, there is a prompt to rebuild the plugin/project.
On Windows this rebuild happens successfully and relaunches the project.
On Mac and Linux the rebuild will fail. Attempting to build in XCode also fails compiles. Attempting to open the project prompts that the project could not be compiled.
Result:
Rather than relaunching the project, a window appears saying that MyPlugin.dylib (Mac) / MyPlugin.so (Linux) was missing. Attempting to rebuild it fails. Building in XCode also fails.
Expected:
Project restarts and launches after creating plugin.
Repro Rate:
3/3
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.11 |
Target Fix | 4.11.2 |
Fix Commit | 2937791 |
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Created | Mar 29, 2016 |
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Resolved | Apr 11, 2016 |
Updated | May 2, 2018 |