Get Mouse X and Y stops working when Show Mouse Cursor is enabled
This did not happen in 4.10.4-2872498
User Description:
hello im having a issue i believe its a bug. im making a city builder style of game for a project and im having a issue with the add controller yaw input command (blueprints). my issue is if the add controller yaw input is disconnected at all it refuses to work again. iv tried this with new projects to make sure it wasnt on my end. so if the exec disconnects (though a branch) at any time it will refuse to start up again. i have also tried this by resetting the mouse variable when the button is not pressed (as shown in the image below) but it still refuses to work.
luckily i know a method to get around this issue but it will take me quite a bit of time to perfect it. so i am able to get around this issue but i feel that i should report it just in case. plus it would be nice for future projects that i would not have to manually program the yaw input thank you
1. Download and open the "testproject.zip" from here: \\epicgames.net\root\Contractors\TJ.Ballard
2. PIE
3. Middle-mouse-wheel click and move the mouse around "several times" (the camera will rotate)
4. Press the G-key to toggle the cursor off
5. Middle-mouse-wheel click and move the mouse around "several times" (the camera will rotate)
Results: When the cursor is enabled, the Add Controller Yaw Input will only get Mouse X value the first time
Expected: To work identical to how the non-cursor method works
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.11 |
Target Fix | 4.11.2 |
Created | Mar 31, 2016 |
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Resolved | Apr 6, 2016 |
Updated | May 2, 2018 |