Description

In the skeletal mesh serialize method, we rebuild the ref skeleton for the mesh via this call:

GetRefSkeleton().RebuildRefSkeleton(GetSkeleton(), bRebuildNameMap);

So there's a dependency on the skeleton asset. But since serialization order is not guaranteed, we can potentially end up in a situation where the skeleton hasn't been deserialized yet.

Steps to Reproduce

This issue seems to be project specific so is very difficult to repro. There's more info on the linked UDN.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-289881 in the post.

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Unresolved
CreatedMay 23, 2025
UpdatedMay 23, 2025
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