Attempting to upgrade a project from 4.10 to 4.11, or 4.11 to 4.12 with the LightPropagationVolume plugin disabled causes it to crash.
Found in converting a 4.10 project to 4.11, and reproduced converting a 4.11 project to 4.12.
Regression: This did not occur when upgrading a 4.9 project to 4.10 with the plugin disabled.
1. Open a 4.10 project
2. Go to Edit->Plugins->Rendering and disable the LightPropagationVolume
3. Close the project
4. Attempt to open the same project in 4.11
Result: System error message will appear "The program can't start because UE4Editor-LightPropagationVolumeRuntime.dll is missing from your computer. Try reinstalling the program to fix this problem. After pressing okay, the error may appear a few more times and then the editor will crash.
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [Link Removed] [Line: 240]
Tried to get module interface for unloaded module: 'FoliageEdit'
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430] UE4Editor_UnrealEd!FModuleManager::GetModuleChecked<IFoliageEditModule>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\modules\modulemanager.h:240] UE4Editor_UnrealEd!FModuleManager::LoadModuleChecked<IFoliageEditModule>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\modules\modulemanager.h:285] UE4Editor_UnrealEd!FEditorModeRegistry::Initialize() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\public\editormoderegistry.cpp:61] UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedmisc.cpp:229] UE4Editor_UnrealEd!EditorInit() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealed.cpp:86] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:133] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.11, 4.12 |
Created | Apr 1, 2016 |
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Resolved | Apr 1, 2016 |
Updated | Jul 14, 2021 |