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For Destructibles, Hide Bone by Name doesn't disable collision with PBO Disable and PBO Terminate.
This is similar to [Link Removed], but has enough differences to justify a new Jira (Destructibles and PBO Terminate don't work in this case)
1. Open the attached project
2. PIE
3. Shoot the yellow/orange box
4. Hit the "E" key as the chunks settle
5. Attempt to walk in the area where the chunks were
Result: Collision is still present for chunks
6. Open up the level blueprint. Change the Phys Body Option to PBO Term on the "Hide Bones by Name" node.
7. Repeat Steps 2-5
Result: Collision is still present for chunks
Expected: Collision is disabled for hidden chunks
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.11 |
Created | Apr 4, 2016 |
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Resolved | Jan 5, 2017 |
Updated | Apr 27, 2018 |