This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Brend/Swtch multi PostProcessVolume to handle Auto Exposure with same Speed Up/Down parameter but behavior of Speed Up/Down parameter of Auto Exposure are different.
Scene with.
Unbounded PostProcess Volume with Speed Up 0.1, Speed Down 0.1, Exposure Bias 0.0.
Small bound PostProcess Volume with Speed Up 0.1, Speed Down 0.1, Exposure Bias -6.0.
Thanks!
Test case #1.
Test case #2.
It seems clamping if using Speed Up parameter, but not clamping with Speed Down.
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
Why does the REMOVE method of map container remove elements have memory leaks?
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-29062 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.10 |
Created | Apr 5, 2016 |
---|---|
Resolved | Feb 14, 2017 |
Updated | Apr 27, 2018 |