Decals are not spawning correctly when spawning based on a rotation value from the hit normal.
There is a difference in how this is handled from 4.10.4 to 4.11 and even 4.12. See attached image for comparison.
Attached Sample Project was created in 4.10.4 for comparison. Open with later engine version to see the difference.
Sample Project: [Link Removed]
Tested in:
4.10.4 CL-2872498
4.11.0 CL-2927265
4.12 Dev-Platform CL-2931152
With Sample Project:
1. Open Attached link to project
2. PIE
3. Press E to fire decal against surface
Without Project:
1. Open UE4 First Person template
2. Open the FIrstPerson BP
3. Recreate the Decal Spawn BP Graph from image attached
4. PIE
5. Press E to fire decal against surface
Regression: Yes
Results: Decal is not rotating correctly based on the normal hit
Expected: Decal should rotate based on the hit of the normal
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.11, 4.12 |
Target Fix | 4.12 |
Created | Apr 5, 2016 |
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Resolved | Apr 12, 2016 |
Updated | May 2, 2018 |