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Using a recursive line trace function to populate the IgnoredComponents array does not properly identify each component of a destructible mesh to be ignored.
Result:
Recursive line trace function runs twice. The first time all three components are ignored (as shown in output window). The second time (after triggering destructible mesh), only the first component is ignored
Expected:
Each component is hit after previous component is hit / added to ignore list.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.11 |
Created | Apr 5, 2016 |
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Resolved | Jan 11, 2017 |
Updated | Apr 27, 2018 |