Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

Using a recursive line trace function to populate the IgnoredComponents array does not properly identify each component of a destructible mesh to be ignored.

Steps to Reproduce
  1. Unzip / open attached project
  2. Open Output window
  3. PIE

Result:
Recursive line trace function runs twice. The first time all three components are ignored (as shown in output window). The second time (after triggering destructible mesh), only the first component is ignored

Expected:
Each component is hit after previous component is hit / added to ignore list.

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Won't Fix
CreatedApr 5, 2016
ResolvedJan 11, 2017
UpdatedApr 27, 2018
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