Since Unreal Engine 5.5 stationary lights have stopped working with GPU Lightmass when using Cascaded Shadow Maps.
With Virtual Shadow Maps enabled on the project, GPU Lightmass works. This issue does not happen with CPU Lightmass or in 5.4.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-291212 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5, 5.6 |
Created | May 29, 2025 |
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Updated | Jun 6, 2025 |