Description

The PlayerCameraManager->OnBlendComplete() delegate is not getting called when running a game in a standalone network mode without any networking.

Steps to Reproduce

Repro steps require C++ code to register a delegate to PlayerCameraManager->OnBlendComplete()

Then simply call SetViewTargetWithBlend() with some non-zero blend, and check that the delegate gets called.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-291346 in the post.

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Unresolved
ComponentUE - Gameplay - Gameplay Cameras
Affects Versions5.35.45.55.6
Target Fix5.6.1
CreatedMay 29, 2025
UpdatedMay 30, 2025
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