If the user uses add rotation and then uses a multicast to tell the clients that the server has rotated the clients do not update.
Expected: The Actor would rotate on both the client and the server when rotating the MeshRotator on the server.
Result: The MeshRotator rotates on the server and this does not update on the client
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0 |
Component | UE - Networking |
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Affects Versions | 4.10.4 |
Created | Apr 7, 2016 |
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Resolved | Apr 26, 2016 |
Updated | Jul 14, 2021 |