If the construction script of a parent blueprint calls a function within a child of that parent in the construction script, compiling the child blueprint will cause the parent blueprint to incorrectly show in the level viewport until it has been moved to re-run the construction script.
This was initially reported in [Link Removed].
Regression? (No), issue (does) occur on 4.10.4
Results
Parent blueprint in level is reset, cube above sphere disappears. Moving the asset re-runs the construction script and re-applies the child function.
Expected
Blueprint compiles, Parent actor does not change in viewport.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10.4, 4.11.1 |
Target Fix | 4.12 |
Fix Commit | 2939837 |
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Main Commit | 2944273 |
Created | Apr 11, 2016 |
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Resolved | Apr 11, 2016 |
Updated | Apr 27, 2018 |