The first problem noted in this Answerhub post:
First one is that static shadows from stationary directional light are completely broken. Screenspace buffer that should contain static shadows is just static garbage from different application. This is shown at second picture where there are some random text shown at grass. Dynamic shadows work fine.
Unknown.
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UMG RichText not appear image when packaged
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What controls of umg have mouse wheel events in UE4.27?
How to implement springarm components to scale according to mouse position in spawn?
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
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Affects Versions | 4.11 |
Target Fix | 4.13 |
Created | Apr 12, 2016 |
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Resolved | Jul 28, 2016 |
Updated | Apr 27, 2018 |