Fix is to transform the sound's position relative to 0th listener index (primary listener) after performing distance attenuation with "closest" listener
When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window.
This is tied to splitscreen and does not behave this way when two unique editor windows are created per player.
1. Download and open attached project.
2. Press PIE and walk up to the fire sphere to hear fire sound effect.
3. Press 'Num Pad 0' to switch to player 2 and walk up to fire sphere.
Outcome Sounds cannot be heard on the player 2 client side
Expected Sounds are audible for player 2
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Audio |
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Affects Versions | 4.11.1 |
Target Fix | 4.11.2 |
Created | Apr 12, 2016 |
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Resolved | Apr 12, 2016 |
Updated | Apr 27, 2018 |