Developer Notes

Fix is to transform the sound's position relative to 0th listener index (primary listener) after performing distance attenuation with "closest" listener

Description

When playing in editor with splitscreen multiplayer enabled, player 2 is unable to hear sounds within his client window.

This is tied to splitscreen and does not behave this way when two unique editor windows are created per player.

Steps to Reproduce

1. Download and open attached project.
2. Press PIE and walk up to the fire sphere to hear fire sound effect.
3. Press 'Num Pad 0' to switch to player 2 and walk up to fire sphere.

Outcome Sounds cannot be heard on the player 2 client side

Expected Sounds are audible for player 2

Have Comments or More Details?

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Fixed
ComponentUE - Audio
Affects Versions4.11.1
Target Fix4.11.2
Fix Commit2941256
Main Commit2944273
Release Commit2941323
CreatedApr 12, 2016
ResolvedApr 12, 2016
UpdatedApr 27, 2018
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