Encountered an issue where local lights appear to be broken when baking lighting with GPU Lightmass. See screenshots attached.
Tested regression in //UE5/Release-5.5 @ CL40574608 and the issue does occur. This is not a regression.
Results: Some Spot Lights do not generate any light
Expected: All lights in the scene should generate correct lighting
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-294277 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5, 5.6, 5.7 |
Target Fix | 5.7 |
Created | Jun 2, 2025 |
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Updated | Jun 3, 2025 |