In 5.5, there is a regression with baked lighting where static lights become stationary lights when a level is hidden and then made visible again. This happens in packaged builds and shows up as stationary lighting being added to the baked static lighting data. Unloading and reloading the level fixes the issue, but comes at a significant performance cost compared to hiding/unhiding it.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-295719 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 5.5, 5.6 |
Created | Jun 11, 2025 |
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Updated | Jun 12, 2025 |