Dithered LOD transitions do not work when changing the camera's field of view and cause artifacts when both the FOV and camera distance to the object are changed simultaneously.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-295919 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.6 |
Created | Jun 12, 2025 |
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Updated | Jun 12, 2025 |