Description

When dithered LOD transitions occur, a brief flash of the next LOD level is first shown on the entire mesh after which the current LOD fades to the next (or previous) LOD. The flashing behavior only occurs sometimes.

Steps to Reproduce
  • create a blank scene and add a cube
  • create a new material, connect a 4-constant node to the base color and convert it to a parameter. Set the color to white and check DitheredLODTransition in the Details panel.
  • Make three instances of the previously created material and set their base colors to red, green and blue.
  • Open the cube and add three LOD levels, with screen size 1.0, 0.25 and 0.1. Assign a different material instance to each LOD level
  • bring the camera closer and further from the cube and notice the flickering

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-296133 in the post.

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Unresolved
CreatedJun 12, 2025
UpdatedJun 13, 2025
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