This issue may have occurred due to a refactoring of the related functionality during the engine update from version 5.4 to 5.5.
The main reason is that the randomization of BatchColor doesn't work as intended while resulting in a fixed color value being applied instead.
Result (in 5.5, 5.6)
[Image Removed]
Expected (in 5.4)
[Image Removed]
An additional note is that the issue is possible to be workarounded by applying the below change.
[Image Removed]
After the editor is launched and an initial level is loaded, typing 'Slate.ShowBatching 1' through console command causes the entire screen to turn green.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-297198 in the post.
0 |
Component | UE - Editor - UI Systems - Slate |
---|---|
Affects Versions | 5.5, 5.6 |
Target Fix | 5.7 |
Fix Commit | 43753560 |
---|
Created | Jun 19, 2025 |
---|---|
Resolved | Jun 23, 2025 |
Updated | Aug 11, 2025 |