project fails to build when event dispatchers have spaces in their name when using the nativize blueprint asset feature
Expected: The user would receive an error telling them not to use spaces or the build would not fail
Result: The project fails to build when event dispatchers have spaces in their name
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint Runtime |
|---|---|
| Affects Versions | 4.11.2 |
| Target Fix | 4.12 |
| Created | Apr 21, 2016 |
|---|---|
| Resolved | May 2, 2016 |
| Updated | Apr 27, 2018 |