The direct reference appears to not work on the client when using the return value on the create player node
Expected: The 'G' key would remove the player from the game because it should have a direct reference to the created character
Result: The direct reference appears to not work on the client and so the player is not removed when given a reference by using the return value on the create player node
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.11.2 |
Created | Apr 22, 2016 |
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Resolved | Apr 23, 2016 |
Updated | Jul 14, 2021 |