Description

This looks to be because the debug drawing uses FQuat:Identity for the capsules, rather than the character's orientation.

Steps to Reproduce

On a character using the character movement component, set the component's gravity direction to something other than (0,0,-1).
Play as a client (enabling network emulation settings will increase the chances of corrections).
Set p.NetShowCorrections=1, observe the debug capsules drawn are still oriented vertically.

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Unresolved
ComponentUE - Gameplay - Player Movement
Affects Versions5.6
Target Fix5.7
CreatedJun 25, 2025
UpdatedAug 11, 2025
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