Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping.
Note May be related to [Link Removed]
Regression? (No), issue (does) occur on 4.10.4
Results
The top asset falls through the second asset.
Expected
The assets spring apart due to collision overlapping on a physics object.
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Simulation - Physics |
|---|---|
| Affects Versions | 4.10.4, 4.11.2 |
| Created | Apr 25, 2016 |
|---|---|
| Resolved | Apr 26, 2016 |
| Updated | Jul 14, 2021 |